bureauofoutstandingbalance:
I remember seeing someone mention in a post that Taako may have forgotten his birthday because he’s a twin and I immediately had to draw it out. I do NOT remember who made the original post so if someone know it, could they mention the OP in the tags, comments, or reblogs? I want to credit them.
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vronoch:
i come complete and invincible behind my dirty imbecile!
all these things i’ve tried, boy: be cute, be dumb, be wise, be young
so don’t tell me what to fear in the darkness of this atmosphere
prokopetz:
It’s not terribly mysterious why shit like the load-bearing coconut happens. Usually it goes something like this:
- Goal: the programmers have a bunch of data they need to have access to in every scene
- Problem: the game engine they’re using does not support a global scope
- Solution: create an invisible game object that holds all of that data in its attributes, and make sure it’s the first thing that loads in every scene
- Additional problem: the game engine requires every object to have a texture assigned to it, even if it’s never rendered
- Additional solution: assign this random stock photo we just happened to have lying around as the texture for the fake global scope object
- Result: the resources folder now contains a random JPEG of a coconut that can’t be removed or else the whole game stops working
One might think that this understanding would make load-bearing coconuts less funny, but this is not in fact the case: it makes them much, much funnier.
0 playsan-apocalypse-of-magpies:
monody-monody:
haloinfinite-archive:
help I’m dying
When you don’t want to code predictive aiming so you just make the projectile homing instead.
The story of this is fascinating and hilarious.
So this is, obviously, Hitman. And in Hitman you can pick up objects and throw them to cause a noise distraction. But you can also throw them at a person to sneakily take them out, particularly if the object is bladed/sharp or heavy. Now, the thrown weapon is programmed to home in on the target, but it normally moves so fast and the target so slowly that it makes no difference. Enter the briefcase. Intended for discreetly carrying weapons, but because of the briefcase’s size and bulk, it can be thrown, it has a much slower flight speed than, say, a knife or a screwdriver. But this meant that people noticed the trick, because they finally found a weapon that flies slowly enough to turn in mid-air. The devs patched this out of later games, the fans revolted - they wanted the janky homing briefcase.
Now we come to Hitman 2 (2019). The devs, as a joke, added a special variant of the briefcase to the game. So now, not only was there the ordinary briefcase, but a special version of the briefcase with minimum flight speed and perfect homing. Combine that with the one point in the game where a target can out-manoeuvre the inexorable march of the slow, flying suitcase, and you get one of the funniest gifs in modern gaming
ooowyn:
hi i’m alive
cross posting these from twitter! these are well over a year old now, but they’re from the bagginshield zine i was let go of (for totally valid reasons, no hard feelings from me. i was in a really bad place mentally and disappeared :’) )
i may re-draw that top one cause i have a full body sketch and it would be fun to see how i’ve changed drawing them a year later!
aicosu:
I couldnt find the last energy drink so I screamed in front of a vending machine for an hour 10/10 game
acasternaut:
i am once again thinking about how everybody knew mcr was something special right from the start.
jesus fucking Christ. happy 20th anniversary to an album that changed the fucking world